Sebastian Starke's Projects
Bringing Characters to Life with Computer Brains in Unity
Generic Evolutionary Inverse Kinematics for Unity3D
Neural Networks for Inverse Kinematics
Randomisd-KD-Tree data structure and algorithm to efficiently guess the k-Nearest-Neighbours on 3D point clouds.
Editor Extension for Unity3D to automatically create and manually modulate 3D Low Poly Landscapes
Optical Character Recognition in Chinese Letter Manuscripts (C++)
Machine Learning SVM-HoG-based Person Detection for ROS