sebastianstarke / bioik Goto Github PK
View Code? Open in Web Editor NEWGeneric Evolutionary Inverse Kinematics for Unity3D
Home Page: https://www.assetstore.unity3d.com/en/#!/content/67819
Generic Evolutionary Inverse Kinematics for Unity3D
Home Page: https://www.assetstore.unity3d.com/en/#!/content/67819
I used the bio ik to set up my industrial robot for the inverse kinematics, but I face some problems, I have already asked the publisher but still didn't receive any reply.
I already follow the readme file in the package, but still can't figure out how to solve it.
And I have already checked the demo model to see how the publisher set up the model, but still does not work, as the pic is shown below I set up the target to drag it to let the end effort can move, but you can see my robot becomes weird.
Best,
Tony
Given the setup below, where I have two IK chains of a number of segments each, I am trying to get the two chains to avoid each other. I (programmatically) set up distance objectives for some of the joints in the chains but, as you can see, even when farther away than the objective's radius, they try to avoid one another:
I know a distance objective is no collision detection system, but is there a way for it not to have an effect on the IK computation unless the segments are about to touch?
this is the project of "ULTIMATE IK - FULL BODY GENERIC CCD SOLVER FOR UNITY"?
when will you release the paper and the code?
and this link is not valid "https://www.assetstore.unity3d.com/en/#!/content/67819"
Hi,
Does anyone know if this asset works with an articulation body (A robot imported by its URDF), and how does it work?
I really don't know if it is a good buy or not.
I am very insterested in the asset of Bio IK,
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