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ball-pivoting-algorithm

This is the implementation for the thesis Surface Reconstruction from Point Clouds and implements a modified version of the ball pivoting algorithm.

This implementation was written in C++. To compile and run the program, follow these steps:

> mkdir build

> cd build

> cmake ..

> make

> ./BPA <ball radius> <point cloud file path> <output file path> (-r)

ball radius: ball radius

point cloud file path: point cloud in .obj format

output file path: output file path in .obj format

-r (optional): reuses vertices (allows degenerated surface parts)

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