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CRYENGINE game development on the .NET/Mono platform
License: Other
This project forked from samneirinck/cemono
CRYENGINE game development on the .NET/Mono platform
License: Other
Implement BSP trees that can work with any 3D objects.
CryEngine 5.0 already has a C# binding
Crash happens during the call of mono_jit_cleanup, not using that function results in BEX error much later during unloading.
It seems that there is some kind of resource that is left referenced from main Game library even after CryCIL shutdown. Definitely not an issue with Mono, since embedding test bed works perfectly.
Current Mono interface must be replaced with one without unnecessary, unfinished, half-finished or broken features.
Implement three basic CSG operations (Union, Intersection and Difference) for the base class of meshes.
New CryMono will move away from script model, hence script-related code must be rebranded for clarity.
Bravo for spearheading this undertaking. Looks like you are reasonably active too...last commit about a month ago. Ergo, ^^...you have my attention.
I am coming from a XNA, Unity background and have watched monogame with great interest but always looked too sloppy. FNA looks promising though, however...likely always lightweight compared to CryEngine.
My first questions, which I recommend be adjusted in the readme. What version of CryEngine does this assume? Version 5 just came out, and you last commit was a month ago...one might hope it supports v5.
Is this different than v5's enable C# option?
If the new c# option does in fact trump this repo. There still may be a use for this in Amazon's Lumberyard...have you heard of it? I hadn't until today. It is based on Cry, and though it has LUA support, nothing can be found about C#...which as we know, is where the money is at.
If you get a chance to test AWS Lumberyard integration with this repo, I'd love to hear some tips one setting it up there. I think you could have a niche for awhile.
Thanks for your time in answering these questions.
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