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RoqueDeicide avatar RoqueDeicide commented on July 19, 2024

I know, it's quite different from CryCIL, both have their advantages: CryEngine's is less limited and is cross-compatible, while CryCIL is coded for better performance, has vastly more expansive Mono interface for C++ code and has far better documentation.

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cookta2012 avatar cookta2012 commented on July 19, 2024

Ok I will give it a try, what version of CryEngine is necessary? for CryCIL?

On Sun, May 15, 2016 at 11:13 AM, RoqueDeicide [email protected]
wrote:

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RoqueDeicide avatar RoqueDeicide commented on July 19, 2024

Don't try it yet, I'm in progress of updating it to work with CryEngine 5, then I will update code to 5.1, and then I'll proceed to do start-up debugging and lastly I will debug parts that will allow me to re-create the code of CryEngine C# framework samples (like Sydewinder). Until then CryCIL is practically unusable.

I cannot give any definite ETAs, since my productivity is hindered by a health problem that I'm currently resolving (might take up to a half of the year).

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cookta2012 avatar cookta2012 commented on July 19, 2024

Most definitely take care of yourself last thing we need is another person
out of commission permanently. No rush.
On May 15, 2016 12:51 PM, "RoqueDeicide" [email protected] wrote:

Don't try it yet, I'm in progress of updating it to work with CryEngine 5,
then I will update code to 5.1, and then I'll proceed to do start-up
debugging and lastly I will debug parts that will allow me to re-create the
code of CryEngine C# framework samples (like Sydewinder). Until then CryCIL
is practically unusable.

I cannot give any definite ETAs, since my productivity is hindered by a
health problem that I'm currently resolving (might take up to a half of the
year).


You are receiving this because you authored the thread.
Reply to this email directly or view it on GitHub
#8 (comment)

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