Hello,
Firstly, I'd like to acknowledge that while I'm not an expert in UE5, I've encountered a peculiar issue with your plugin.
Here's a breakdown of the problem:
- The location returned is accurate when using the LINE shape.
- However, the location returned is inaccurate when using either the SPHERE or CUBE shapes.
- With the CAPSULE shape, the returned location yields inconsistent results. It seems correct when the hit occurs on the line between capsules, but incorrect when the capsule itself is the source of the hit.
Here are the configurations for the Melee Trace:
And for the Animation montage:
Additionally, here's the Blueprint AI code:
Regarding the location issue, here's an example:
As illustrated, the returned location vector in such cases is completely incorrect. Conversely, when using a line, the hit location returned is accurate.
Could you kindly advise if I've overlooked something, or if the issue lies within your plugin?
Note: In the example, I'd expect only one sphere to be drawn, but as observed, multiple spheres are drawn (although this doesn't seem to be the root cause of the incorrect location behavior).
Aside from this issue, I'd like to express my gratitude for your plugin; it's truly amazing and remarkably easy to use.