Comments (7)
from meleetrace.
Here you are: This should be all the info.
SpellCharacterMerge_2.log
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000
UnrealEditor_MeleeTrace!UMeleeTraceComponent::InternalStartTrace() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\MeleeTrace\Source\MeleeTrace\Private\MeleeTraceComponent.cpp:236]
UnrealEditor_MeleeTrace!UMeleeTraceComponent::StartTraceWithContext() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\MeleeTrace\Source\MeleeTrace\Private\MeleeTraceComponent.cpp:113]
UnrealEditor_MeleeTrace!UAnimNotifyState_MeleeTrace::NotifyBegin() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\MeleeTrace\Source\MeleeTrace\Private\AnimNotifyState_MeleeTrace.cpp:32]
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll
from meleetrace.
Thank you, this is very helpful! I can see where the issue is now! I will fix this tonight and submit new release to the marketplace and GitHub releases.
from meleetrace.
Just tested it out and It looks like it works, thank you so much, this helps a lot with prototyping. I'm glad I was able to help you out as well.
from meleetrace.
Hi @Polar2b thank you for reporting the issue. Is there any chance you could attach a call stack from the crash that occurs on your side? I'd greatly appreciate help with pointing out where the issue could be so I can fix it!
from meleetrace.
@Polar2b I've addressed this issue in latest release v1.3.2. If you could get latest and let me know if this fixes the issue for you I would be very grateful!
from meleetrace.
Cheers, I'm very happy to hear this solved your issues! Have a great day!
from meleetrace.
Related Issues (14)
- Is it possible to use the plugin in UE 5.1.1? HOT 9
- StaticMesh support? HOT 5
- Is always collide with "CapsuleComponent ("CollisionCylinder") "? HOT 5
- Request HOT 3
- Example project? HOT 4
- Default Trace Density 5 is too low HOT 5
- Component trace never starts HOT 5
- Allow to override default trace channel per component bases
- Create latent node for listening for hit detection HOT 1
- Allow start and end trace to be called from blueprints
- Crash when using Live Coding with Melee Trace in C++ HOT 4
- Incorrect 'Location' returned by 'OnTraceHit_Event' HOT 11
- Editor errors, property is not initialized properly. HOT 6
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from meleetrace.