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riotpls's Introduction

RiotPls for .NET

A .NET Core 3.1 library for the Riot Games API.

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Features

Supports League of Legends, Teamfight Tactics, Legends of Runeterra, and Data Dragon.
Currently in an early stage of development, with some features fully functional.

Installation

You can use the library by adding this custom NuGet source: ​https://nuget.emzi0767.com/api/v3/index.json and by searching for RiotPls NuGet packages. A nightly build version of the library gets pushed whenever a commit is pushed to the master branch.

Copyright

Copyright (c) 2020 RiotPls contributors, under the MIT License. Further information is available in the LICENSE file.

riotpls's People

Contributors

jacksonrakena avatar justnrik avatar kiritsu avatar niewiarowski avatar

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riotpls's Issues

[Feature] LoL DataDragon support

Data Dragon is the new static-api for the Riot Games API (especially League of Legends). It will include everything any user will need to turn ids and abstract structures into concrete objects.

Documentation of Data Dragon can be found here: https://developer.riotgames.com/docs/lol#data-dragon.

It doesn't need an API key and doesn't have rate limits.

Endpoints to support:

  • Version
  • Languages
  • Champions
  • Items
  • Spells
  • Summoner Spells
  • Profile Icons
  • Minimaps
  • Missions
  • Runes

[Feature] LoL LCU support

Have you ever thought about supporting LCU? It is the only "API" that is currently not supported.

The only information I could find is:

https://riot-api-libraries.readthedocs.io/en/latest/lcu.html

I think a normal client should be enough here. Since the interfaces could well change, since it is more of an "internal" API.

Very useful tool for this is btw:

https://github.com/Pupix/rift-explorer

Oh and btw. have you ever thought about putting this great library on the "real" nuget? That would make it a little easier :)

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