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lemmih avatar lemmih commented on May 15, 2024 1

By default reanimate tries to enable live-reloading (hence the need to find the source file) and use the browser to render. The error message here should be better.

You really should be using reanimate rather than the internal render function. I'll close this issue once the documentation has been improved.

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noughtmare avatar noughtmare commented on May 15, 2024

I have a solution: use RasterRSvg instead of RasterAuto. Maybe RenderAuto should not be passed to render?

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lemmih avatar lemmih commented on May 15, 2024

Yeah, the raster engine has to be decided before calling render. You can use requireRaster or selectRaster.

I don't understand why you want to call render directly, though. Wouldn't it be easier to set some default arguments with withArgs and then call 'reanimate' as normal?

withArgs (words "--target output.mp4 --raster auto --width 1280 --fps 30") $
  reanimate ...

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noughtmare avatar noughtmare commented on May 15, 2024

I had tried running on the command line with render before, without all those arguments. That gives the error "Failed to find own source code." which confused me a lot because I don't know why it would want to find its own source code (and even now I think the error should be something like "missing arguments: 'target', 'raster', 'width', 'fps'" or something like that). So I looked for a more direct way to render my animation and found the render function.

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lemmih avatar lemmih commented on May 15, 2024

Version 0.4.1.0 now defaults to 'output.mp4' if no better name could be found. And running the browser viewer without the source available gives a better error message.

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