Comments (4)
You can define your own latex
function which sets the stroke width to zero. Or you could set the stroke width to zero as default for your entire animation.
from reanimate.
You can define your own
latex
function which sets the stroke width to zero. Or you could set the stroke width to zero as default for your entire animation.
Thanks for your reply. I know how to write correct animations. I just wonder if the default behaviour of the latex function should be modified in the reanimate library.
from reanimate.
I don't think it should. latex
just gives you the path for a given expression. How you draw it is up to you. There might be room for a separate function that sets the stroke-width and fill attributes but I don't think it would be that useful.
from reanimate.
I don't think it should.
latex
just gives you the path for a given expression. How you draw it is up to you. There might be room for a separate function that sets the stroke-width and fill attributes but I don't think it would be that useful.
OK, thanks a lot.
from reanimate.
Related Issues (20)
- reanimateLiveEntry only shows animation with given name once, then switches to "main" animation HOT 4
- "Color" values that are a string should probably allow things like hex values. HOT 1
- Reanimate won't compile on MacOS Big Sur HOT 2
- How do I use a non-default browser HOT 3
- Live viewer stopped working, saying 'Failed to establish connection', due to port being hogged
- Feature Request: rendering without optparse HOT 2
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- More graphs? HOT 7
- Avoiding 'empty' Animations, with non-positive durations HOT 1
- Windows Image Raster Issue HOT 9
- Animating Diagrams HOT 2
- Animate from SVG files HOT 2
- getting start fail to compile hgeometry-0.13
- Feature request: Embed video
- 3D vector animations HOT 1
- Breakage due to missing dependency bounds HOT 3
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- Relax aeson bounds. HOT 2
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from reanimate.