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bevy_godot's Issues

Port for Godot 4?

Hello! I was wondering if you planned on porting this for Godot4 and gdrust-gdext, or if another project was covering that? :)

Allow for ability to handle godot `InputEvent`s

Hi, I wasn't able to find an nice way to get access to godot InputEvent handles that are normally passed via _input or _unhandled_input in nodes. I went ahead and made a very rough draft (partly as a learning exercise for myself) of getting these into bevy events here: https://github.com/jrockett6/bevy_godot/tree/godot-input-to-bevy-events

If there already exists a good way to get access to InputEvent information I'd be curious to hear. Otherwise I'd be happy to open up a PR with the above changes and incorporate any feedback (I'm very new to the rust/godot/bevy ecosystem).

Thanks very much for your awesome library!

Using assets will fail on export with path not found

Bevy's asset server first checks if the file exists at the path and then continues the loading. A workaround is placing an empty file at the paths not found.

Not sure how we can work around this as we need Bevy's asset server to not care if the file exists because we map the filepath into the Godot res:// paths.

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