Comments (2)
From the AssetPlugin:
if !app.world.contains_resource::<AssetServer>() {
let source = create_platform_default_asset_io(app);
let asset_server = AssetServer::with_boxed_io(source);
app.insert_resource(asset_server);
}
Using AssetIo should work as we replace File I/O with Godot's resource pack system.
from bevy_godot.
Closed by 04cc76d
from bevy_godot.
Related Issues (10)
- rewrite the scene tree initialization to create the root and emit events for the rest of the tree
- Move the NativeClasses of the init macro into the library
- GodotScene needs the ability to use an asset handle or asset path
- Remove the CollisionWatcher node and reuse the SignalWatcher code
- Rename GameState in Dodge the Creeps example
- Included examples need to run for all platforms, included GDNativeLibrary does not have paths for Windows and Mac
- Improve error message in Godot runner script if the godot executable doesn't exist
- Allow for ability to handle godot `InputEvent`s HOT 2
- Port for Godot 4?
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