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radiatoryang avatar radiatoryang commented on June 18, 2024

Hmm yeah maybe it'd make sense to do this in a separate EditorWindow... and that way we'd also have room for other playtesting debug UI, like displaying variables state, etc... if there's a way to do all this window management reliably and conveniently, then I guess it'd work fine, and the workflow would be idiomatic enough for Unity too

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addie-lombardo avatar addie-lombardo commented on June 18, 2024

Alright, sounds good to me! Unity offers a couple non-internal methods for window management that I can think of off the top of my head that should make this less of a wreck UX wise then it could be. They are getting better at exposing more editor side stuff for the end-user as long as your willing to dig around and experiment with what you find in the documentation.

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radiatoryang avatar radiatoryang commented on June 18, 2024

oops did I say #16? I meant #19, sorry to spam this issue

also let me know your plans for your latest nodemap branch... are you planning on going back to it, or should I try to take it on and finish it?

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addie-lombardo avatar addie-lombardo commented on June 18, 2024

Hey, I wasn't able to accomplish cross window saving without memory leak issues I wasn't able to solve. I was actually planning to start taking a stab at it again now that I have some free time again.

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addie-lombardo avatar addie-lombardo commented on June 18, 2024

playtestwindow
Implemented in 8450b13. Closing.

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