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tako's Issues

A long enough chat message can corrupt the protocol.

When you write a chat message close to the 64 character limit of classic, the server starts sending mangled packets completely corrupting the game for others.

Edit: Split the message after 64 bytes, the name prefix screws with the length.

Include more information in feedback messages

image

In the case of commands that don't exist, it's very useful if the server echos back the actual word the user typed so that they can notice if they made a typo or not.
In the case of blocks it may not be very important, though it becomes more useful once the server supports custom blocks that any given client may not be able to see

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