Comments (4)
Perhaps it's better to even make a custom class which extends the CommandoClient
. And we can make a PickupsManager
and UserManager
to interact with and manage cached games and users. We can define the handlers and utils as methods which can directly have access to the Classes instead of having to import stuff. Overall, it will be a more consistent implementation. Having to import things everywhere is really janky.
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Sounds good
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Progress - Defined Basic Structures for PugClient
(Extension of CommandoClient
). Now it's time to work on updating the existing structures (Pickups
and Game
) to work with the new Client.
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Progress - Updated Pickups
and Game
structure. Needs testing.
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Related Issues (17)
- Attaching the Pickups structure directly to the CommandoClient HOT 18
- Ranked and ELO
- Global Elo
- Implement more functionalities through classes - Something to work on before moving to ELO HOT 1
- Pickups dont inherit default options from Parent Channel
- Map isn't stored to the Game instance
- Help command is dead
- Manual Picking
- Allow Offline and Offline purging
- Player can join same game more than once HOT 1
- No way to differentiate and update pickup options which are inherited from a channel HOT 4
- Admin and Moderation commands
- Add more QOL to add/remove commands HOT 2
- Maps HOT 1
- Rework command parsing
- Match IDs are broken again HOT 1
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