Comments (3)
Hey! First of all thank you for your interest in UnityFx.Async
. You can find a detailed comparison of the two libraries in README.md at the project Github repo.
Summing it up:
UnityFx.Async
is an open source project just asC-Sharp-Promise
;UnityFx.Async
supports most features ofC-Sharp-Promise
;UnityFx.Async
is thread-safe;UnityFx.Async
supports async/wait as well as Unity coroutines (you can yield any operation);UnityFx.Async
is more efficient (less overall memory used and less allocations made).UnityFx.Async
is split into two parts: NuGet package without Unity dependencies and AssetStore package that contains the core and Unity-specific stuff.
The only drawback is it is pre-release still (release is planned in a few months) and not as widely used (documented) as C-Sharp-Promise
. Also please note that currently published Asset Store package does not support async/await because it targets net35, the NuGet package supports net35, net46 and netstandard20.
That said, in case you decide to migrate, I'd happily assist you with the migration process and any difficulties you may face. Feel free to ask any more questions!
from restclient.
Unity would probably move towards their own Job System rather than embrace async/await feature of c#
from restclient.
@Arvtesh woww excellent mate, let me create other branches in order to integrate your package and debug the different targets, thanks for your collaboration! 👍
from restclient.
Related Issues (20)
- 404 Error when using DELETE HOT 3
- has no meta file, but it's in an immutable folder. The asset will be ignored. HOT 4
- can not debug anything/not getting any debugs in console after adding this package HOT 1
- Update promises to be awaitable using `async`/`await` HOT 6
- Missing Meta files
- Empty response on RestClient GET, works with curl HOT 1
- Can this library be called by hololens2 HOT 4
- Can't send post request after Update to latest version HOT 2
- Lost reference to script in GET
- Can't use GET in hololens build
- Running multiple POST requests using Promise.ThenAll returns an IEnumerable of ResponseHelper objects, not all of them returned Data
- How can I add mode in proyecto26? HOT 1
- Post not working on WebGL compilation HOT 3
- Can i use this asset to make my offline game multiplayer? HOT 1
- Default seralizer JsonUtility cannot serialize records HOT 1
- Why not async/await? HOT 2
- Using RestClient as a dependency in a unity package HOT 1
- Error while downloading file from Firebase Storage
- Specified cast is not valid. HOT 1
- Crashlytics reporting constant Fatal Exception: java.lang.Exception
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from restclient.