Comments (1)
This is just a rest client.
It has nothing to do with online ya offline; if you are connected to some player's hotspot, and that guy has a server running, then you can call APIs with it.
Running server on Android drains the battery, personal experience. But indeed can be done. You will surely find some GitHub repos, or write from very scratch. If you are writing from scratch try C++ (with NDK)
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Related Issues (20)
- can not debug anything/not getting any debugs in console after adding this package HOT 1
- Update promises to be awaitable using `async`/`await` HOT 6
- Missing Meta files
- Empty response on RestClient GET, works with curl HOT 1
- Can this library be called by hololens2 HOT 4
- Can't send post request after Update to latest version HOT 2
- Lost reference to script in GET
- Can't use GET in hololens build
- Running multiple POST requests using Promise.ThenAll returns an IEnumerable of ResponseHelper objects, not all of them returned Data
- How can I add mode in proyecto26? HOT 1
- Post not working on WebGL compilation HOT 3
- Default seralizer JsonUtility cannot serialize records HOT 1
- Why not async/await? HOT 2
- Using RestClient as a dependency in a unity package HOT 1
- Error while downloading file from Firebase Storage
- Specified cast is not valid. HOT 1
- Crashlytics reporting constant Fatal Exception: java.lang.Exception
- JsonUtility.ToJson as serialization method doesn't support
- Stupid question, but what is the recommended way to return a value from a method?
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