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Comments (4)

neoshamangames avatar neoshamangames commented on May 24, 2024 1

It worked when I changed res.Data to res.Text. Otherwise I got an error about converting byte[] to string.
Also, changed UserObject to ServerResponse since UserObject is a class inside of ServerResponse.
Thanks.

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jdnichollsc avatar jdnichollsc commented on May 24, 2024

@fractalfrenzy are you sending the statusCode from the body of the server response?
Otherwise you have 2 options (deserialize the data from your code)

  • Using Promises
RestClient.Post(currentRequest).Then(res => 
{
    var user = JsonUtility.FromJson<UserObject>(res.Text);
    Debug.Log(res.StatusCode.ToString())
})
  • Using Callbacks
RestClient.Post(currentRequest, (err, res) =>  
{
    var user = JsonUtility.FromJson<UserObject>(res.Text);
    Debug.Log(res.StatusCode.ToString())
})

Regards, Nicholls

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jdnichollsc avatar jdnichollsc commented on May 24, 2024

Perfect! 👍

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jdnichollsc avatar jdnichollsc commented on May 24, 2024

@fractalfrenzy any good comment from the Unity Asset Store would be really appreciated :)

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