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Doom Frogger - a game of existential panic
Currently the article requests slow down the game too much. Need to make requests before game starts (in main.py) and save a cache of headlines, then periodically make requests as supply is deleted.
Scrape data from somewhere and make an awesome realtime visualization for each of the threats. Add to info view
Currently collisions do nothing but print to stdout. Make them print a news story instead.
The definition of the dataclass car_specs should be somewhere else. I am not sure where. I am also not sure if I should have tagged this as an enhancement or a bug. It is neither - it just seems like it should be done, but won't make any difference beyond readibility
With multithreading
It would be cool if some of the sprinted could travel in non-straight lines
Change timeline circles to mini-harbingers
Have the end-of-game view start blank, then have the text recap all the deaths in order, with little horses appearing at the actual point of impact, and the admonition about ignoring warning counting up as it ads horses. As they appear, the plots will fade in from almost transparent to opaque.
Currently the left moving carbingers are rotated 180, so they are upside down. Either they should be flipped, or there should be a new icon that faces the other way
Update splash screen to load before all the articles have been loaded, but disable user ability to start game until all articles have been loaded.
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