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doomfrogger's Introduction

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Welcome to Doom Frogger

Do you worry about existential crises? Famine? Pestilence? Machine Superintelligence? Do you wish you could just put blinders, and all the bad things would go away?

If so, then this is the game for you.

  1. Doom Frogger is a simple game. Use the arrow keys to navigate the screen. Be careful - there are occasionally inconvenient truths zipping across. They can really sting!
  2. To counteract the sting of these carbingers of doom, collect roses. They smell nice, and can distract you from the bad news that pervades.
  3. If you run out of roses, then your next bit of bad news might do you in.

BACKGROUND:

This project came about as an extension of a fairly simple Class-creating exercise in the Udemy 100 Days of Code course. The original project was meant to be created using turtle graphics, and had black rectangular cars moving left to right and allowed the frog to move forward and left/right (but not at angles or backwards).

@Pigankle shared the simple project with @Sashkaw img.png

Sashkaw took the challenge, and developed the webscraping module to display thematic headlines. (We decided not to create the tie-in crisis-denying bots in order to prevent real-world harm)

To improve performance and allow for more sparkle, the whole game was rewritten using the arcade engine.

KNOWN MAJOR ISSUES

  • Unfortunately, the way the Arcade engine uses the GPU is incompatible with the way that web browsers use the GPU. It is not possible to embed this game on a website unless it is totally rewritten with a different engine (e.g. pygame).

Since neither Pigankle nor Sashkaw is particularly angling to write video games, development is paused as of late November 2022.

doomfrogger's People

Contributors

pigankle avatar sashkaw avatar

Watchers

 avatar

doomfrogger's Issues

Move the car_specs definition out of constants.py

The definition of the dataclass car_specs should be somewhere else. I am not sure where. I am also not sure if I should have tagged this as an enhancement or a bug. It is neither - it just seems like it should be done, but won't make any difference beyond readibility

Tidy up collision text

  • Lowercase the headline, so the category is more distinct-
  • Remove index from end of collision text

News article requests slow down game

Currently the article requests slow down the game too much. Need to make requests before game starts (in main.py) and save a cache of headlines, then periodically make requests as supply is deleted.

Make game-over view more interesting.

Have the end-of-game view start blank, then have the text recap all the deaths in order, with little horses appearing at the actual point of impact, and the admonition about ignoring warning counting up as it ads horses. As they appear, the plots will fade in from almost transparent to opaque.

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