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ngx3js's Introduction

ngx3js

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Angular & Javascript 3D library

The aim of the project is to create an easy to use, lightweight, cross-browser, general purpose 3D library in angular. The current builds only include a WebGL renderer but WebGPU (experimental), SVG and CSS3D renderers are also available in the examples.

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Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

To Install you can choose one from two method.

Ngx3js Install - Method 1 - Recommanded

# install shell script
npm install -g @angular/cli
npm install --save ngx3js
node ./node_modules/ngx3js/bin/patch.js
npm install 

Ngx3js Install - Method 2

# install by npm
npm install -g @angular/cli
npm install --save ngx3js
npm install --save [email protected]
npm install --save-dev @types/[email protected]

Imports Ngx3JsModule - Required

To use ngx3js have to import Ngx3JsModule in src/app/app.module.ts or some other place modle.ts

// src/app/app.module.ts

import { Ngx3JsModule } from 'ngx3js';

@NgModule({
	....
	imports: [..., Ngx3JsModule],
	....
})

Change Default Assets Url - optional

If you chhange assets in angular.json file must be setted!

// src/app/app.component.ts

import { ThreeUtil } from 'ngx3js';

export class AppComponent {
	ngOnInit(): void {
	  // any where use ngx3js for just one time
	  ThreeUtil.setAssetUrl('assets/examples/');
	}
}

Change angular.json for basic assets

if you need lottie_canvas add "node_modules/ngx3js/assets/js/libs/lottie_canvas.js" to scripts like below. if you need DRACOExporter add "node_modules/ngx3js/assets/js/libs/draco/draco_encoder.js" to scripts like below.

the assets url can be changed by your site.

// angular.json

{
  "projects": {
    "your-project-name": {
      "architect": {
        "build": {
          "options": {
            "assets": [
                {
                    "glob": "**/*",
                    "input": "./node_modules/ngx3js/assets",
                    "output": "/assets/examples/"
                }
            ],
            "scripts": [
              "node_modules/ngx3js/assets/js/libs/lottie_canvas.js",
              "node_modules/ngx3js/assets/js/libs/draco/draco_encoder.js"
            ] 
          },
        },
      }
    }
  },
}

Change tsconfig.json for fs - optional

// tsconfig.json

{
  "compilerOptions": {
    "paths": {
      "fs": ["./node_modules/fs-web"]
    }
  }
}

Add Code to your template

<!-- src/app/app.component.html -->
<div style="width: 700px; height: 500px; display: block; position: relative">
  <ngx3js-renderer
    [controlType]="'orbit'"
    [controlOptions]="{
      enablePan: false,
      enableDamping: true,
      minDistance: 10,
      maxDistance: 500
    }"
    [statsMode]="0"
    [antialias]="true"
    [clearColor]="'0x000000'"
    [shadowMapEnabled]="true"
  >
    <ngx3js-lookat [x]="0" [y]="0" [z]="0"></ngx3js-lookat>
    <ngx3js-camera
      [type]="'perspective'"
      [fov]="40"
      [near]="1"
      [far]="1000"
      [viewport]="true"
      [x]="0"
      [y]="0"
      [width]="'100%'"
      [height]="'100%'"
    >
      <ngx3js-position [x]="-50" [y]="0" [z]="50"></ngx3js-position>
    </ngx3js-camera>
    <ngx3js-scene #scene>
      <ngx3js-light [type]="'AmbientLight'" [color]="'0x6688cc'"></ngx3js-light>
      <ngx3js-light
        [type]="'directional'"
        [color]="'0xffffff'"
        [intensity]="1"
        [castShadow]="true"
      >
        <ngx3js-position [x]="-3" [y]="10" [z]="-10"></ngx3js-position>
      </ngx3js-light>
      <ngx3js-mesh>
        <ngx3js-position [x]="0" [y]="0" [z]="0"></ngx3js-position>
        <ngx3js-geometry
          [type]="'Icosahedron'"
          [radius]="20"
          [detail]="2"
        ></ngx3js-geometry>
        <ngx3js-material
          [type]="'meshlambert'"
          [color]="'0xffffff'"
          [wireframe]="true"
        ></ngx3js-material>
      </ngx3js-mesh>
      <ngx3js-mesh>
        <ngx3js-position [x]="0" [y]="0" [z]="0"></ngx3js-position>
        <ngx3js-geometry
          [type]="'TextGeometry'"
          [text]="'Ngx3Js'"
          [font]="'gentilis_regular'"
          [size]="20"
          [height]="5"
          [center]="true"
        ></ngx3js-geometry>
        <ngx3js-material
          [type]="'meshlambert'"
          [color]="'0xff0000'"
        ></ngx3js-material>
      </ngx3js-mesh>
    </ngx3js-scene>
  </ngx3js-renderer>
</div>

Cloning this repository

Cloning the repo with all its history results in a ~2 GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

ngx3js-module

git clone --depth=1 https://github.com/outmindkjg/ngx3js-module.git
cd ngx3js-module

ngx3js - examples and api docs

ngx3js module required to be reinstall.

git clone --depth=1 https://github.com/outmindkjg/ngx3js.git

cd ngx3js
npm uninstall ngx3js && npm install ngx3js
node ./node_modules/ngx3js/bin/patch.js

Releases & ISSUE & Ask Question

ngx3js's People

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ngx3js's Issues

Npm

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