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Comments (9)

optix2000 avatar optix2000 commented on August 31, 2024 2

@fefo-dev As a workaround for now, you can launch the game first and then launch totsugeki. totsugeki won't try to launch the game if it's already running.

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optix2000 avatar optix2000 commented on August 31, 2024 2

With v0.1.0 (pre-release) you can create a shortcut and add -no-launch to stop it from launching GGST.

image

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fefo-dev avatar fefo-dev commented on August 31, 2024 1

Adding to that please add a way to completely disable Steam launching for those who use external launchers (eg. Playnite).

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optix2000 avatar optix2000 commented on August 31, 2024 1

Having configurable options is planned. Will make sure configuring Steam path and disabling launch is included.

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notKamui avatar notKamui commented on August 31, 2024

Of course, a txt file should be enough. Though, there might be future improvements and modularity, in which case a yaml or json file would be more appropriate.

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hollusion avatar hollusion commented on August 31, 2024

This might work for you: https://docs.microsoft.com/en-us/windows-server/administration/windows-commands/fsutil-hardlink

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notKamui avatar notKamui commented on August 31, 2024

This might work for you: https://docs.microsoft.com/en-us/windows-server/administration/windows-commands/fsutil-hardlink

of course, but this is only a temporary solution and not very practical, nor user friendly, nor "clean". At this point, changing the path in the code and compiling the exe is just better.

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ToadKing avatar ToadKing commented on August 31, 2024

You should be able to autodetect Steam for 99% of installs. The Steam install path should just be in the registry (key HKCU\Software\Valve\Steam, value SteamExe)

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optix2000 avatar optix2000 commented on August 31, 2024

#3 is a way better solution, but I'll keep this open to track the config option for disabling autolaunch.

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