nickffox / keyboardobserving Goto Github PK
View Code? Open in Web Editor NEW⌨️A Combine-based way to observe and adjust for Keyboard notifications in SwiftUI
License: MIT License
⌨️A Combine-based way to observe and adjust for Keyboard notifications in SwiftUI
License: MIT License
Since we have SPM and CocoaPods, we should round it out with Carthage support too.
I found a way to hide the keyboard through the window hierarchy:
extension View {
func endEditing(_ force: Bool) {
UIApplication.shared.windows.forEach { $0.endEditing(force)}
}
}
But this is clearly not the best solution.
I have not looked at all the code, but it will be sufficient to make this initializer public:
//Keyboard.swift
public init(animationDuration: TimeInterval, height: CGFloat) {
self.animationDuration = animationDuration
self.height = height
}
var body: some View {
KeyboardObservingView {
NavigationView {
}
.onTapGesture {
self.keyboard.state = Keyboard.State(animationDuration: 0,25, height: 0)
}
}
}
It would be nice to have a sample project demonstrating this framework's use in a variety of contexts.
Animation not working when using KeyboardObserving, after removing it animation work as expected.
How do I manually observe for keyboard changes in a swiftUi view? to: fade in and out things etc.
Would be great to have a Podspec for this project so that it can be installed using Cocoapods
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