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vfxcmake's Issues

License?

Hi guys, I wouldn't mind contributing a little to your project. In general, I like to include necessary cmake scripts with my projects, but my projects tend to be licensed under either a modified Apache license, or a simpler BSD or MIT style license. vfxcmake would be an issue then, because the GPL, even the LGPL, turns out to be a show-stopper in every facility I've ever worked at. I was wondering if you've considered possibly dual licensing the project to make participation easier by a broader audience? I realize that the LGPL license would apply only to the build scripts which mitigates, a little, but it would still be an issue if I incorporated one of these Find scripts into one of my projects, and then that became a blocker for a third party wishing in turn to use my project.

OSX compiler definitions are default

Line 43 in FindMaya.cmake
SET(_maya_DEFINES REQUIRE_IOSTREAM BOOL MAC_PLUGIN OSMac OSMac_MachO)

Should be
SET(_maya_DEFINES REQUIRE_IOSTREAM _BOOL)

Compiling under Windows will fail otherwise, searching for AGL headers.

Specifying version number for Maya doesn't work

As described in the readme I am trying to specify a specific version of maya by using: FIND_PACKAGE( Maya 2012 REQUIRED )

FindMaya.cmake always seems to pick up Maya 2013, however. Am I doing something incorrect here? I am using OS X with Maya 2012 and Maya 2013 installed side by side.

Typo in FindMaya.cmake docs

MAYA_INCLUDE_DIRS Path to the devkit's include directories

should be

MAYA_INCLUDE_DIR Path to the devkit's include directories

See, for example, line 294.

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