Jonas Sorgenfrei's Projects
FinalProject for UCR Class 120B
AI accelerated data structures for efficient ray tracing
Collection of small research and development Arduino Projects
An qt asset browser for applications like houdini/nuke/maya/blender
CMake Basics Setups for bigger Projects
Convex-Hull Calculation
Cryptomatte Nuke plugin, Fusion plugin, sample images, and specification
Suite of Deep compositing tools for Foundry's Nuke.
Houdini HDK Tools
Config files for my GitHub profile.
Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
Based on: Sphinx Tutorial: https://www.sphinx-doc.org/en/master/tutorial/index.html
mantaflow is an open-source framework targeted at fluid simulation research in Computer Graphics and Machine Learning.
Files & Scripts for Model Train System based on Arduino & Rocrail
A plugin for the Foundry's Nuke. It allows manipulation of channels via regular expressions.
Manage Nuke Plugins by json files
Assembly of Nuke Tools and Help Scripts
Samples of OpenCL Programs and Kernels
OpenGL-Collection
Simple CPP Ray-/Pathtracer
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
Example scenes for pbrt-v4
A CPP structure to create Python libraries (this is meant as a template)
Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-MΓΆller
Source Code for "Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX" by Adam Marrs, Peter Shirley, and Ingo Wald