Comments (5)
Question has been asked in forum: https://forum.unity.com/threads/why-is-no-xrinputsubsystem-registered.947448/
Bug Report case 1268913
from ar-simulation.
Got this warning about XRInputSubstystem
missing, as well as the XROcclusionSubsystem
. I am using AROcclusionManager.
Please ensure that a valid loader configuration exists in the XR project settings.
UnityEngine.XR.ARFoundation.SubsystemLifecycleManager`2:OnEnable() (at
Library/PackageCache/[email protected]/Runtime/AR/SubsystemLifecycleManager.cs:87)
from ar-simulation.
Yes, we don't have support for AROcclusion right now.
About missing XRInputSystem: I'm currently trying to get QA to "reproduce" it. They told me a few days ago they don't get any warnings.
from ar-simulation.
The issue has been reproduced
https://issuetracker.unity3d.com/product/unity/issues/guid/1268913
from ar-simulation.
Closing because it is an expected warning. In editor we dont register a XRSubsystem rigth now, because that can only be done with an unmanaged plugin. Right now there is no need for this and it will only introduce complexity and potential bugs.
from ar-simulation.
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