Comments (2)
Hello @Lyot
thanks for the good report.
About pointerType
that sounds like the same issue with Unity on macos, but I would have to investigate on Linux first. Did input work as expected after fixing that #ifdef?
About meshing: It's only supported/tested on windows and mac so far, yes, so if nothing happens that is expected because we haven't built the plugin for Linux yet. Would you need Meshing support for your projects?
Do you have Discord or an email? I could send you a hotfix version.
Cheers
Marcel
from ar-simulation.
Hello @marwie
thanks for the quick response.
Since the fix it works as expected.
And yes, support for Meshing would be really helpful as it is quite important for my current project.
A hotfix would be great, thank you. I'll contact you in Discord.
Greetings
Jonathan
from ar-simulation.
Related Issues (20)
- Where is ARmeshmanager example scene HOT 6
- Support Meshing on Linux
- [Package Manager] Failed getting latest version for AR Simulation HOT 9
- Unable to navigate using right mouse + keyboard combination HOT 16
- [Bug] InvalidOperationException when disabling ARPlaneManager HOT 1
- AR Simulation hybrid AR/3D scene problem HOT 23
- Issue with scene setup / plane detection HOT 9
- Planes are not detected again when disabling and enabling ARPlaneManager. HOT 9
- Point clouds are saved in scene file HOT 2
- Add support for ``Horizontal`` or ``Vertical`` plane detection only HOT 1
- Installation error with Unity 2020.3.1f1 on macOS Big Sur 11.1 HOT 5
- Simulated environment textures get included in builds for IOS/Android HOT 1
- Async Image Conversion with Callback leaks memory HOT 5
- TargetParameterCountException HOT 1
- Rotation of ARPlanes is not considered in hitPose HOT 5
- Incorrect XRReferenceImage when using SimulatedARTrackedImage with a runtime image library
- Is there a way to add perturbation for simulated tracking?
- AR Foundation 5: Subsystem Warning HOT 4
- can we get a simulated XRCpuImage/XRCameraImage?
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from ar-simulation.