Giter Club home page Giter Club logo

kb's Introduction

Kivy Blueprints

This is the source code for the book Kivy Blueprints by Mark Vasilkov, published by Packt in 2015.

Corrections are warmly welcome.

kb's People

Contributors

biank88 avatar mvasilkov avatar parthibbiswas avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

kb's Issues

1_Clock example does not work properly on raspberry 2 JESSIE and 7" original touch screen

Actually, I don't think this is an issue related to this repository; Anyway I think it could be useful for kivy raspberry users.

Description
The screen shows app correctly when the applications loads; However the "start" button doesn't initiate the timecounter nor the label changes to "stop" when the button is pressed.

Kivy's logger screen
[INFO ] [Kivy ] v1.9.2-dev0
[INFO ] [Python ] v2.7.9 (default, Mar 8 2015, 00:52:26)
[GCC 4.9.2]
[INFO ] [Factory ] 179 symbols loaded
[INFO ] [Image ] Providers: img_tex, img_dds, img_gif, img_pygame, img_pil (img_ffpyplayer ignored)
[INFO ] [Text ] Provider: pygame
[INFO ] [Window ] Provider: egl_rpi
[INFO ] [GL ] OpenGL version <OpenGL ES 2.0>
[INFO ] [GL ] OpenGL vendor
[INFO ] [GL ] OpenGL renderer
[INFO ] [GL ] OpenGL parsed version: 2, 0
[INFO ] [GL ] Shading version <OpenGL ES GLSL ES 1.00>
[INFO ] [GL ] Texture max size <2048>
[INFO ] [GL ] Texture max units <8>
[INFO ] [Shader ] fragment shader:
[INFO ] [Shader ] vertex shader:
[INFO ] [Window ] virtual keyboard not allowed, single mode, not docked
[INFO ] [OSC ] using for socket
[ERROR ] [ProbeSysfs ] unknown provider option
[INFO ] [ProbeSysfs ] device match: /dev/input/event0
[INFO ] [MTD ] Read event from </dev/input/event0>
[INFO ] [ProbeSysfs ] device match: /dev/input/event1
[INFO ] [MTD ] Read event from </dev/input/event1>
[INFO ] [ProbeSysfs ] device match: /dev/input/event2
[INFO ] [MTD ] Read event from </dev/input/event2>
[INFO ] [ProbeSysfs ] device match: /dev/input/event3
[INFO ] [MTD ] Read event from </dev/input/event3>
[ERROR ] [ProbeSysfs ] unknown provider option
[INFO ] [ProbeSysfs ] device match: /dev/input/event0
[INFO ] [MTD ] Read event from </dev/input/event0>
[INFO ] [ProbeSysfs ] device match: /dev/input/event1
[INFO ] [MTD ] Read event from </dev/input/event1>
[INFO ] [ProbeSysfs ] device match: /dev/input/event2
[INFO ] [MTD ] Read event from </dev/input/event2>
[INFO ] [ProbeSysfs ] device match: /dev/input/event3
[INFO ] [MTD ] Read event from </dev/input/event3>
[INFO ] [Base ] Start application main loop
[INFO ] [MTD ] </dev/input/event0> range position X is 0 - 0
[INFO ] [MTD ] </dev/input/event0> range position Y is 0 - 0
[INFO ] [MTD ] </dev/input/event1> range position X is 0 - 0
[INFO ] [MTD ] </dev/input/event0> range touch major is 0 - 0
[INFO ] [MTD ] </dev/input/event1> range position Y is 0 - 0
[INFO ] [MTD ] </dev/input/event2> range position X is 0 - 0
[INFO ] [MTD ] </dev/input/event0> range touch minor is 0 - 0
[INFO ] [MTD ] </dev/input/event1> range touch major is 0 - 0
[INFO ] [MTD ] </dev/input/event2> range position Y is 0 - 0
[INFO ] [MTD ] </dev/input/event0> range pressure is 0 - 255
[INFO ] [MTD ] </dev/input/event0> axes invertion: X is 0, Y is 0
[INFO ] [MTD ] </dev/input/event1> range touch minor is 0 - 0
[INFO ] [MTD ] </dev/input/event0> range position X is 0 - 0
[INFO ] [MTD ] </dev/input/event2> range touch major is 0 - 0
[INFO ] [MTD ] </dev/input/event0> rotation set to 0
[INFO ] [MTD ] </dev/input/event3> range position X is 0 - 800
[INFO ] [MTD ] </dev/input/event3> range position Y is 0 - 480
[INFO ] [MTD ] </dev/input/event3> range touch major is 0 - 0
[INFO ] [MTD ] </dev/input/event0> range position Y is 0 - 0
[INFO ] [MTD ] </dev/input/event0> range touch major is 0 - 0
[INFO ] [MTD ] </dev/input/event0> range touch minor is 0 - 0
[INFO ] [MTD ] </dev/input/event3> range position X is 0 - 800
[INFO ] [MTD ] </dev/input/event1> range pressure is 0 - 255
[INFO ] [MTD ] </dev/input/event1> axes invertion: X is 0, Y is 0
[INFO ] [MTD ] </dev/input/event2> range touch minor is 0 - 0
[INFO ] [MTD ] </dev/input/event2> range position X is 0 - 0
[INFO ] [MTD ] </dev/input/event0> range pressure is 0 - 255
[INFO ] [MTD ] </dev/input/event3> range touch minor is 0 - 0
[INFO ] [GL ] NPOT texture support is available
[INFO ] [MTD ] </dev/input/event3> range position Y is 0 - 480
[INFO ] [MTD ] </dev/input/event1> rotation set to 0
[INFO ] [MTD ] </dev/input/event1> range position X is 0 - 0
[INFO ] [MTD ] </dev/input/event2> range pressure is 0 - 255
[INFO ] [MTD ] </dev/input/event2> range position Y is 0 - 0
[INFO ] [MTD ] </dev/input/event0> axes invertion: X is 0, Y is 0
[INFO ] [MTD ] </dev/input/event0> rotation set to 0
[INFO ] [MTD ] </dev/input/event3> range touch major is 0 - 0
[INFO ] [MTD ] </dev/input/event3> range touch minor is 0 - 0
[INFO ] [MTD ] </dev/input/event2> axes invertion: X is 0, Y is 0
[INFO ] [MTD ] </dev/input/event2> range touch major is 0 - 0
[INFO ] [MTD ] </dev/input/event3> range pressure is 0 - 255
[INFO ] [MTD ] </dev/input/event3> range pressure is 0 - 255
[INFO ] [MTD ] </dev/input/event1> range position Y is 0 - 0
[INFO ] [MTD ] </dev/input/event2> rotation set to 0
[INFO ] [MTD ] </dev/input/event2> range touch minor is 0 - 0
[INFO ] [MTD ] </dev/input/event3> axes invertion: X is 0, Y is 0
[INFO ] [MTD ] </dev/input/event3> axes invertion: X is 0, Y is 0
[INFO ] [MTD ] </dev/input/event3> rotation set to 0
[INFO ] [MTD ] </dev/input/event3> rotation set to 0
[INFO ] [MTD ] </dev/input/event2> range pressure is 0 - 255
[INFO ] [MTD ] </dev/input/event1> range touch major is 0 - 0
[INFO ] [MTD ] </dev/input/event2> axes invertion: X is 0, Y is 0
[INFO ] [MTD ] </dev/input/event1> range touch minor is 0 - 0
[INFO ] [MTD ] </dev/input/event2> rotation set to 0
[INFO ] [MTD ] </dev/input/event1> range pressure is 0 - 255
[INFO ] [MTD ] </dev/input/event1> axes invertion: X is 0, Y is 0
[INFO ] [MTD ] </dev/input/event1> rotation set to 0

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.