Comments (9)
What about defining near3 blocks away max?
- Consider a situation where someone is 3.1 blocks away.
- If it's just one person you want to talk to,
/msg
would be much more reliable, especially if one of you gets killed and wants to warn the other - If it's 2-3 people that might work, but how would they know to come close to you when you want to say something? Is it a good idea to be that close together in modes like nade fight?
- More than 2-3 people and you might as well use
/t
, as 4+ people is quite often more than half your team on 4-team maps
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This adds a little too much complexity to chat. If I see people requesting this I'll reopen
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This adds a little too much complexity to chat. If I see people requesting this I'll reopen
How does it add "too much" complexity?
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It's a separate chat based on a distance from other players that you can't intuitively grasp. Pandorabox whispers probably work throughout the area of a CTF map anyway
from capturetheflag.
It's a separate chat based on a distance from other players that you can't intuitively grasp. Pandorabox whispers probably work throughout the area of a CTF map anyway
It's not exactly separate chat. You do a whisper by prefixing your message with a $
and it is sent only to players around you within a tiny radius(I suggest 5 blocks).
Edit: And I think it was suggested in the Discord guild.
Edit2: It was suggested by to play loud noise when someone near you places a marker. https://discord.com/channels/447819017391046687/448136308108296213/1105187861575250004
from capturetheflag.
Edit2: It was suggested by to play loud noise when someone near you places a marker.
I'm much more open to something like that. (As I see it:) Adding color/extra utility to an existing feature.
An alternative to whispers I'd accept would be adding the speaker's distance to you in team chat
from capturetheflag.
An alternative to whispers I'd accept would be adding the speaker's distance to you in team chat
The idea of a whisper is first, not polluting the main chat and second, when you intent to chat to someone near you, they receive the message with more priority. That it is shown in different colour and a small audible notification.
from capturetheflag.
not polluting the main chat
If this is an issue whispers are not the solution
when you intent to chat to someone near you
Just /msg them.
If you want to talk to multiple people you'll need to define "near" in terms you can program into the whisper command.
CTF maps are too small to be able to logically separate/define 'near' and 'far' IMO. Resulting in you having no way of making sure you whisper who you want to whisper, or who you need to whisper, without just sending the message to at least half the players online or your whole team anyway.
You could tell the whisperer who they whispered to, but then if they didn't message who they wanted to they're probably just going to repeat the message in global chat, double messages for whoever was near them the first time.
from capturetheflag.
What about defining near3 blocks away max?
from capturetheflag.
Related Issues (20)
- Making the moderation of the CTF server more automatic and painless
- Add /hp command to reveal your current location and HP to teammates HOT 1
- The smoke and poison grenades vanish if thrown right before death near bases HOT 3
- Visually indicate if a player is typing HOT 1
- Removing stuff from enemies and putting them in teamchest must give the player some score HOT 6
- Make ores and their places dynamic per match HOT 6
- Revert #1145 HOT 1
- Thief class HOT 10
- Kill and attempt streaks
- Game freezes while loading a map HOT 16
- CI idea: Check PRs and the main branch for successfully running HOT 8
- Smoke and poison grenades are returned back to inventory after death HOT 2
- The smoke and poison nades should be allowed to be thrown near the flags if captured.
- Make `/donate` arguments orderless HOT 1
- Water flow on barrier removal not working on Plains of the Past HOT 4
- Idea: CTF DevTest Server HOT 6
- Update https://ctf.rubenwardy.com/ copyright HOT 1
- Closed issue #1191 is occurring for me. HOT 2
- Restructure the storage of rankings HOT 1
- Problem when creating and joining a singleplayer world HOT 7
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