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mercury_steamvr_driver's Issues

About hand tracking performance

Hi!

After reading the Monado code, I noticed that you were using the Ceres tiny solver to solve kinematic hand poses. I am curious about the performance of the whole solving process, that is, how long does it take to run solver.Solve() for each hand on the Head-Mounted Display end(or PC end)?

Just want to make a reference and looking forward to your reply! @moshimeow

Build error

Determining if the C compiler works failed with the following output:
Change Dir: C:/ChromSurvival/mercury_steamvr_driver/build/CMakeFiles/CMakeScratch/TryCompile-k12kyz

Run Build Command(s):C:/Users/filip/AppData/Local/Microsoft/WinGet/Links/ninja.exe cmTC_221dc && [1/2] Building C object CMakeFiles/cmTC_221dc.dir/testCCompiler.c.obj
[2/2] Linking C executable cmTC_221dc.exe
FAILED: cmTC_221dc.exe
cmd.exe /C "cd . && C:\PROGRA~1\LLVM\bin\clang.exe -fuse-ld=lld-link -nostartfiles -nostdlib -Xlinker /subsystem:console CMakeFiles/cmTC_221dc.dir/testCCompiler.c.obj -o cmTC_221dc.exe -Xlinker /MANIFEST:EMBED -Xlinker /implib:cmTC_221dc.lib -Xlinker /pdb:cmTC_221dc.pdb -Xlinker /version:0.0 -lkernel32 -luser32 -lgdi32 -lwinspool -lshell32 -lole32 -loleaut32 -luuid -lcomdlg32 -ladvapi32 -loldnames && cmd.exe /C "cd /D C:\ChromSurvival\mercury_steamvr_driver\build\CMakeFiles\CMakeScratch\TryCompile-k12kyz && C:\Windows\System32\WindowsPowerShell\v1.0\powershell.exe -noprofile -executionpolicy Bypass -file C:/dev/vcpkg/scripts/buildsystems/msbuild/applocal.ps1 -targetBinary C:/ChromSurvival/mercury_steamvr_driver/build/CMakeFiles/CMakeScratch/TryCompile-k12kyz/cmTC_221dc.exe -installedDir C:/dev/vcpkg/installed/x64-windows/debug/bin -OutVariable out""
lld-link: error: : undefined symbol: mainCRTStartup

clang: error: linker command failed with exit code 1 (use -v to see invocation)

ninja: build stopped: subcommand failed.

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