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drahsid's Projects

3dstuff icon 3dstuff

This repository is a set of modules for Lua which contain 3D related classes, such as Vector3 and Quaternion.

awesome-n64-development icon awesome-n64-development

A curated list of Nintendo 64 development resources including toolchains, documentation, emulators, example code, and more

banjo-tooie icon banjo-tooie

sloppy usage of a decomp setup to move the framebuffers to their own memory module

base16warmdark icon base16warmdark

VSTheme project using colors based on Base16 Grayscale Dark with a warm twist.

bettershadows icon bettershadows

Lets you tweak the shadow cascade distance for the shadowmap in ffxiv

darkflameserver icon darkflameserver

The main repository for the Darkflame Universe Server Emulator project.

ffvii icon ffvii

An in-progress matching decompilation of Final Fantasy VII For the PSX.

ffxiitza-map icon ffxiitza-map

Archive of things related to the mnemonics and reverse engineering of the PC version of FINAL FANTASY XII: THE ZODIAC AGE.

fspack2 icon fspack2

Second version of my filesystem-archive generator for use with N64 homebrew.

gcntest icon gcntest

gc controller test using libultra for n64

gliden64 icon gliden64

A new generation, open-source graphics plugin for N64 emulators.

hybridcamera icon hybridcamera

A plugin for Dalamud with FFXIV which lets you slightly customize the movement/camera mode.

jet-force-gemini icon jet-force-gemini

Reverse engineering on JFG. Should this be a decomp? See https://github.com/Ryan-Myers/Jet-Force-Gemini

libtengine icon libtengine

Library used to write code in the context of games that use or derive from Turok 2's Engine

libzelda64 icon libzelda64

z64ovl had a drunk night-out with zeldaret/oot, highly tested and highly modular header-only library for writing code for zelda64 games

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