Comments (2)
Thank you for filing this issue.
That means it's not finding the websocketsharp.dll. This is probably because the dll isn't marked for inclusion for OSX. The websocketsharp dlls are in the DLLs folder. Double check the checkboxes in the inspector. We probably have a bug on our side for OSX builds. I apologize that you ran into this.
We'll have one of our developers look at this issue tomorrow.
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I am using an older version of Unity (2018.2.4f1) and currently experiencing the same issue. Please what is the solution?
from interactive-unity-plugin.
Related Issues (20)
- Minor Typo in Websocket.cs HOT 1
- any ETA on custom controls support ? HOT 5
- Custom Data from Interactive Events not passed along ? HOT 8
- invalid_client HOT 7
- DefaultSceneID is ignored unless Groups are setup HOT 1
- Clarification - per-player data/text/feedbackc HOT 22
- Bug in GetParticipantWhoGaveInputForControl HOT 5
- updateScenes doesn't seem to update anything? HOT 10
- So, I've had time to look at this again, and it still doesn't work - as I said initially, I am changing the participant's scene dynamically, so the old buttons aren't there, and the new buttons appear. But using updateControls just means that I get the error "unknown control id specified" HOT 3
- No way to detect subscribers or followers? HOT 2
- Unity Mixer Limitations ? HOT 2
- Thread safety issue? HOT 3
- websocket not open? HOT 16
- Chat support? HOT 8
- Inaccurate Mouse Positions from MixerInteractive.OnInteractiveCoordinatesChangedEvent
- Play live video streams
- Provide extensibility by allowing outside code to get message ID from same sequence
- Building for Linux
- InvalidOperationException: The current state of the connection is not Open.
- giveInput Error message for Mobile users using Joystick
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