Related Issues (20)
- Minor Typo in Websocket.cs HOT 1
- any ETA on custom controls support ? HOT 5
- Custom Data from Interactive Events not passed along ? HOT 8
- invalid_client HOT 7
- DefaultSceneID is ignored unless Groups are setup HOT 1
- Clarification - per-player data/text/feedbackc HOT 22
- Bug in GetParticipantWhoGaveInputForControl HOT 5
- updateScenes doesn't seem to update anything? HOT 10
- So, I've had time to look at this again, and it still doesn't work - as I said initially, I am changing the participant's scene dynamically, so the old buttons aren't there, and the new buttons appear. But using updateControls just means that I get the error "unknown control id specified" HOT 3
- No way to detect subscribers or followers? HOT 2
- Unity Mixer Limitations ? HOT 2
- Thread safety issue? HOT 3
- websocket not open? HOT 16
- Chat support? HOT 8
- Inaccurate Mouse Positions from MixerInteractive.OnInteractiveCoordinatesChangedEvent
- Play live video streams
- Provide extensibility by allowing outside code to get message ID from same sequence
- Building for Linux
- InvalidOperationException: The current state of the connection is not Open.
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