Comments (7)
One thing we've seen in the past is this one: #88
You could try re-creating the OAuth token.
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Good call! Sadly, it hasn't made any difference.
from interactive-unity-plugin.
I'll give it a try now and see if I'm able to get a code.
from interactive-unity-plugin.
Just tried was able to get a token. I guess you could:
- Make the request and paste the logs. You can turn on logging in the Interactive Editor panel. It's the last option.
- Delete your OAuth token so no one else can use it.
- Paste the output here and maybe I can notice if something's a weird format
from interactive-unity-plugin.
- There's no logs. I'm on verbose and literally not a single thing is written to the unity console initially. The only thing in the log that I didn't add is :
Trying to obtain a new OAuth token. This is an expected and repeated call.
UnityEngine.Debug:Log(Object)
Microsoft.Mixer.InteractivityManager:_Log(String, LoggingLevel) (at Assets/MixerInteractive/Source/Scripts/InteractivityManager.cs:3906)
Microsoft.Mixer.InteractivityManager:TryGetTokenAsync() (at Assets/MixerInteractive/Source/Scripts/InteractivityManager.cs:501)
Microsoft.Mixer.InteractivityManager:OnInternalCheckAuthStatusTimerCallback(Object, InternalTimerCallbackEventArgs) (at Assets/MixerInteractive/Source/Scripts/InteractivityManager.cs:496)
MixerInteractiveHelper:CheckAuthStatusBackgroundWorkerDoWork(Object, DoWorkEventArgs) (at Assets/MixerInteractive/Source/Scripts/MixerInteractiveHelper.cs:449)
System.ComponentModel.BackgroundWorker:ProcessWorker(Object, AsyncOperation, SendOrPostCallback)
- Sure, it's just a test project :
ac9a2ba2206cc30e60c2dcdebde91342a7db8079df1b1148 with VersionID 304167
from interactive-unity-plugin.
Resolved!
At https://mixer.com/lab/oauth there's TWO buttons, identically labelled 'Let's create one!'
The top one gives me a useless key. The bottom one (which has a different dialogue, talking about Secret keys), however, has given me a key that's working. Someone might want to revisit that page!
from interactive-unity-plugin.
Great!
from interactive-unity-plugin.
Related Issues (20)
- Minor Typo in Websocket.cs HOT 1
- any ETA on custom controls support ? HOT 5
- Custom Data from Interactive Events not passed along ? HOT 8
- DefaultSceneID is ignored unless Groups are setup HOT 1
- Clarification - per-player data/text/feedbackc HOT 22
- Bug in GetParticipantWhoGaveInputForControl HOT 5
- updateScenes doesn't seem to update anything? HOT 10
- So, I've had time to look at this again, and it still doesn't work - as I said initially, I am changing the participant's scene dynamically, so the old buttons aren't there, and the new buttons appear. But using updateControls just means that I get the error "unknown control id specified" HOT 3
- No way to detect subscribers or followers? HOT 2
- Unity Mixer Limitations ? HOT 2
- Thread safety issue? HOT 3
- websocket not open? HOT 16
- Chat support? HOT 8
- Inaccurate Mouse Positions from MixerInteractive.OnInteractiveCoordinatesChangedEvent
- Play live video streams
- Provide extensibility by allowing outside code to get message ID from same sequence
- Building for Linux
- InvalidOperationException: The current state of the connection is not Open.
- giveInput Error message for Mobile users using Joystick
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