Comments (11)
Thank you, we'll investigate.
from interactive-unity-plugin.
I wasn't able to repro. I can have a few other folks on my team give it a try. I noticed we don't have a folder called "Sources" as part of the package. We do have a "Source" folder though. Is that the one you used the contents of.
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yes, I used the content from the original release here on github. Will have to check when i get home, but i believe that is where the dll files are.
from interactive-unity-plugin.
Thank you for double checking. The DLLs should be under Source/DLLs.
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I just downloaded the repo again and I am not seeing the sources folder with the DLLs in it.
\InteractiveSDK\Assets\Beam still has the Source.meta file from the Unity project though.
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It feels like Unity isn't downloading everything. I'll keep an eye out and see if we can get a repro of this in house. For now, I guess manually grabbing that folder until we can figure this out.
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Oh, I can not get the download from the Unity Asset Store to download as I get the error mentioned in the first post. I was referring to the repo here on github. It is missing the sources folder.
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I'm sorry! Now I think I understand :)
When you download from this repro, download it from the releases section here: https://github.com/WatchBeam/interactive-unity-plugin/releases (click on the beam.unitypackage link)
You're right the code is missing the Source files. Is that what you meant?
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yes. Can not get the unity asset store package because the the error and can not get it from the repo because of the missing folder. :)
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Ah, sorry for the confusion. We'll get the repo source updated, but it may be a little while due to some internal logistics. But in the meantime if you could try getting it from the releases section that will have all the files.
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We've updated the repo with the missing files. That said, I would still encourage folks to download the beam.unitypackage from the releases tab if possible.
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Related Issues (20)
- Minor Typo in Websocket.cs HOT 1
- any ETA on custom controls support ? HOT 5
- Custom Data from Interactive Events not passed along ? HOT 8
- invalid_client HOT 7
- DefaultSceneID is ignored unless Groups are setup HOT 1
- Clarification - per-player data/text/feedbackc HOT 22
- Bug in GetParticipantWhoGaveInputForControl HOT 5
- updateScenes doesn't seem to update anything? HOT 10
- So, I've had time to look at this again, and it still doesn't work - as I said initially, I am changing the participant's scene dynamically, so the old buttons aren't there, and the new buttons appear. But using updateControls just means that I get the error "unknown control id specified" HOT 3
- No way to detect subscribers or followers? HOT 2
- Unity Mixer Limitations ? HOT 2
- Thread safety issue? HOT 3
- websocket not open? HOT 16
- Chat support? HOT 8
- Inaccurate Mouse Positions from MixerInteractive.OnInteractiveCoordinatesChangedEvent
- Play live video streams
- Provide extensibility by allowing outside code to get message ID from same sequence
- Building for Linux
- InvalidOperationException: The current state of the connection is not Open.
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