Comments (4)
Most of menus including drop-down controls represent underlying data. It is somehow the policy.
Other controls such as lists used in variable and character inspectors, do have the same behavior, but because the alphabetical sorting is active by default, we get them commonly sorted.
Drop-down is not my favorite UI control, and is not ideal choice in many cases, specially when they get too populated!
I think we should replace them completely with a custom filter-able and sort-able menu, but it's going to take time.
For now, I hesitate to change the historic behavior. An overhaul seems necessary in the long-term though.
from arrow.
Let's keep this issue open. It's an enhancement that should be done one way or another.
Your suggested code may as well help others who need sorting right now.
Thanks for your attention and the feedback
from arrow.
Alright, that's fair enough. I don't know the internals of Godot enough to provide much assistance here, but I'll leave the draft code here. Feel free to close or keep this issue open, if you'd like. Though I don't think I'll be of much help with GDScript.
from arrow.
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from arrow.