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mhgolkar avatar mhgolkar commented on May 26, 2024 1

Hi @frigvid

Yes, our built-in Frame nodes needed some attention.
Recent commit a18e90f adds a new behavior to keep Frames under their wrapped nodes,
and since they tend to stay there, I think a fill can now be a reasonable default as well.

Thanks for the feedback.

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mhgolkar avatar mhgolkar commented on May 26, 2024 1

I try to keep the main branch stable enough somewhere around beta or if possible release candidate level.

To use the latest version you can of course build from source.

But there is another way I sometimes suggest, which is using the source directly!

Arrow is developed using Godot game engine which has an interesting feature:
If you copy the right version of Godot Engine executable (one single file) in the root of a game project (here Arrow) and run it, the game will be run as if exported with debug mode.
So if you want the absolutely cutting edge! or you want to change any part of Arrow, this can make it straightforward:

  1. Clone Arrow from this git repository
  2. Download Godot Engine executable (at the time of this comment v3.5.x-stable)
  3. Copy the executable into the root of the cloned Arrow project (where project.godot file is)
  4. Optionally rename the Godot executable (to Arrow, Arrow.exe, etc. depending on your OS)
  5. Run the executable and enjoy
  6. You can .ignore the executable and other artifacts created on the fly, so you can easily pull new commits

Hope you find it helpful

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frigvid avatar frigvid commented on May 26, 2024 1

Neat, I'll go ahead and try this. I've only messed around with Godot shortly before, but I'm sure I'll manage. :)

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frigvid avatar frigvid commented on May 26, 2024

Should I build from source to get the latest features, or should I wait until another release is released? I'm unfamiliar with the codebase, and not sure how unstable the code is after the current release, so thought I might as well ask.

from arrow.

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