Comments (4)
Hi @frigvid
Yes, our built-in Frame nodes needed some attention.
Recent commit a18e90f
adds a new behavior to keep Frames under their wrapped nodes,
and since they tend to stay there, I think a fill can now be a reasonable default as well.
Thanks for the feedback.
from arrow.
I try to keep the main branch stable enough somewhere around beta or if possible release candidate level.
To use the latest version you can of course build from source.
But there is another way I sometimes suggest, which is using the source directly!
Arrow is developed using Godot game engine which has an interesting feature:
If you copy the right version of Godot Engine executable (one single file) in the root of a game project (here Arrow) and run it, the game will be run as if exported with debug mode.
So if you want the absolutely cutting edge! or you want to change any part of Arrow, this can make it straightforward:
- Clone Arrow from this git repository
- Download Godot Engine executable (at the time of this comment v3.5.x-stable)
- Copy the executable into the root of the cloned Arrow project (where
project.godot
file is) - Optionally rename the Godot executable (to
Arrow
,Arrow.exe
, etc. depending on your OS) - Run the executable and enjoy
- You can
.ignore
the executable and other artifacts created on the fly, so you can easily pull new commits
Hope you find it helpful
from arrow.
Neat, I'll go ahead and try this. I've only messed around with Godot shortly before, but I'm sure I'll manage. :)
from arrow.
Should I build from source to get the latest features, or should I wait until another release is released? I'm unfamiliar with the codebase, and not sure how unstable the code is after the current release, so thought I might as well ask.
from arrow.
Related Issues (20)
- Render `{ Rich text with BBCode Content}` HOT 2
- Add real world examples / include example .arrow files in the repo. HOT 1
- Multi-Language support HOT 1
- New feature: `Tag Match` node HOT 2
- Enhancement: Allow updating several Variables / Character-tag-values in one node HOT 1
- New feature: `Event Emitter` node HOT 3
- Enhancement: Optionally reset/unset key after checking the value in `Tag Pass` HOT 3
- Enhancement: Support parsing Variables and Character-tag-values HOT 1
- Enhancement: Dialog with Monolog option HOT 1
- Spellcheck HOT 1
- Feature: Node that displays an image HOT 1
- Feature: Node that plays audio HOT 1
- Feature: Scene-specific variables (or a better way to organize resources per scene) HOT 1
- Feature: Array variable type HOT 3
- Add better item sorting mechanisms to nodes with multiple choices such as Interaction & Dialog HOT 7
- Let floating panels (Inspector & Console) keep their user-defined size and position between runs HOT 2
- Bug: Selecting and unselecting a frame causes a change to the scene HOT 1
- Enhancement: Allow usage of variables in Interactible node Actions HOT 3
- Enhance or replace drop-down lists (specially in the inspectors) for better filtering and sorting HOT 4
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from arrow.