Comments (1)
Hi @joebentaylor,
this.curtains.webGLCurtain.dispose();
won't work because neither this.curtains
nor this.curtains.webGLCurtain
seem to be defined in your code.
You should probably define this.webGLCurtain
in your constructor:
constructor( props ) { super(props); this.webGLCurtain = null; }
and then instanciate the curtains inside your curtains()
method like that:
this.webGLCurtain = new Curtains("canvas");
You'll then be able to dispose it that way:
this.webGLCurtain.dispose();
I'm glad you reported that issue because there was indeed a bug in the dispose() method that I fixed now.
Also, working with curtains.js and React, here are a couple of advice I can share:
- You should always remove all event listeners when unmounting your component. You're doing part of the job inside your
this.removeAnimation();
method, but you're not removing the resize, mousemove and touchmove events listener added inside onReady(). - I usually create the WebGL context only once inside my App.js file (and I put my
<div id="canvas" />
there as well):this.webGLCurtain = new Curtains("canvas");
and then pass it as a prop to the component that defines the planes and stuff. That way you don't have to bother with the context and just have to add and remove the planes on didMount/willUnmount.
I hope that's helpful.
Cheers,
from curtainsjs.
Related Issues (20)
- Domain Warping HOT 1
- Planes are missing after resize HOT 3
- Multiple ShaderPasses per Plane HOT 3
- Incorrect sampler name HOT 2
- blocked because of a disallowed MIME type HOT 4
- Copying a texture with different sourceType doesn't work HOT 4
- Make an option for a plane with rounded edges
- ShaderPass transparensy
- error occuring in curtains s
- Changing current shaders HOT 2
- Different shaders for different events HOT 2
- Creating a GSAP and CurtainJs Slider Canvas Image Issue HOT 5
- Multiple Planes issue HOT 1
- when resizing positions of planes misplaced HOT 2
- Creating a new texture or setting the source of an existing one dynamically throws a WebGL render error HOT 1
- reusing a past video texture HOT 5
- Strange behaviour on Safari ping/pong shading flowmap example HOT 4
- WebGL2 Support HOT 2
- Typescript types. HOT 2
- autoResize disabled, but right after refresh, the curtain gets resized HOT 2
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from curtainsjs.