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martinlaxenaire avatar martinlaxenaire commented on May 27, 2024

Hi @GeorgeHastings,

this is hard to say what could be wrong with your shaders without an example, but I assume this might come from a syntax error somewhere.

Here is a dummy working example of GLSL 3.0 shaders with curtains.js: https://codepen.io/martinlaxenaire/pen/QWqGBbR

Cheers,

from curtainsjs.

GeorgeHastings avatar GeorgeHastings commented on May 27, 2024

Thanks @martinlaxenaire, I'm using ShaderPasses without declaring the vertexShader which was defaulting to the gl1 base shader. I still haven't got it working but there's a lot going on in my code so I will close this issue as the GLSL3.0 seems to be resolved.

from curtainsjs.

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