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martinlaxenaire avatar martinlaxenaire commented on May 27, 2024

Hi @Alex-Lorem,

I can't say without a live example / codepen, but I guess you're not sending the right uniforms to the shaders. There are probably some shader compilation errors showing up in your console.

By the way, you'd probably want to pass the aTextureCoord attribute as a varying to the fragment shader instead of calculating the UV st based on the frag coords and resolution (this only works for fullscreen quads).

Cheers,

from curtainsjs.

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