Comments (1)
Hi @Alex-Lorem,
I can't say without a live example / codepen, but I guess you're not sending the right uniforms to the shaders. There are probably some shader compilation errors showing up in your console.
By the way, you'd probably want to pass the aTextureCoord
attribute as a varying to the fragment shader instead of calculating the UV st
based on the frag coords and resolution (this only works for fullscreen quads).
Cheers,
from curtainsjs.
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from curtainsjs.