Manuel Rodríguez Matesanz's Projects
Til The Game for Nintendo Switch
🌔 A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals. Features custom lighting pipeline, multiple shadow algorithms, tiled lighting, Shader Graph support, and more.
Toon-Shading in GLSL
Train behaviours with NavMesh in Unity (C#)
T-Rekt for 3DS in C++
Burst-based Unity cloth simulation
Usefull Unity tool for animating UI with just drag and drop
Create bitmap fonts from sprite sheets in Unity
An unity editor extension for bitmap font.
Fracture any mesh at runtime
Unity Game Template for going faster in GameJams and Developments
Multiple Keyboards / Mice support for Unity3D
A Windows Forms port for Unity3d
Various C# scripts.
This is a simple project for volume rendering of DICOM data in Unity.
An in-game UI for exploring, debugging and modifying IL2CPP and Mono Unity games.
Runtime GLTF Loader for Unity3D
Simple Google Translation use in Unity for multiple auto-translation.
Volume rendering, implemented in Unity3D. Want to support the project? Donate a small sum to Save The Children(https://www.savethechildren.net/) or another charity, and send me a message, and I will be greatly motivated!
Youtube player, video and audio downloader. All in Unity.
Demonstrate how to create a WatchKit Apps with Unity
🧶 An example of knitwear shader in URP.
vtk to unity mesh converter
A game made in java
What's in the box port to Nintendo Switch
Small Game for 3DS in C++
unity3d resources management system
Zelda Shadow Gazer remake