Manuel Rodríguez Matesanz's Projects
IsoMesh is a group of related tools for Unity for converting meshes into signed distance field data, raymarching signed distance fields, and extracting signed distance field data back to meshes via surface nets or dual contouring.
Tool that allows switching different baked lightmap sets on a unity scene at runtime.
.NET wrapper for LLaMA.cpp for LLaMA language model inference on CPU. 🦙
Some works such as Parabolic Shot in matlab
A very heavily modified fork of mkxp. RGSS on steroids with a stupid name.
One more JAVA game
An unofficial rep for the NVIDIA Flex plugin/demo(s) for Unity.
Open source mesh slicing/fracturing utility for Unity
A fully-featured Pokemon Battle Simulator created with Unity 2022.1.7f1+PKHeX Database.
Mini-Game based on original SpaceWorld 1997 demo
PKHex usage in Unity
Pokémon Framework - Currently for Gen 1
Pokemon Binary Importer Package - Directly import and translate binary 3DS files into Unity
Pokémon Slot Machine in Unity
Tech demo of Portal clone in Unity Engine -
Xerpi's Portlibs fork
Puddle Shader for Unity 3D
Raytracer in C++ and OpenGL
Ejercicio de repaso de OpenGL
My own rigidbody simulation in Unity (C#)
Real-time multi-physics simulation with an emphasis on medical simulation.
Unity 2D Sonic the Hedgehog engine
Unity Space Game Template in Unity (C#)