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hxgamejolt-api's Introduction

Welcome to my profile! ๐Ÿ‘‹

I'm a high school student passionate about creating libraries for Haxe.

Explore my projects and feel free to reach out!

About Me

  • ๐ŸŽ“ Currently in 10th grade in High School.
  • ๐ŸŒฑ Currently learning C/C++.

What I'm Working On

  • hxvlc: A Haxe/OpenFL library for @:native video playback using libVLC.
  • extension-androidtools: A Haxe/Lime extension that incorporates Java functions through JNI.

My Skills

  • Programming Languages: My Skills

Get in Touch

  • ๐Ÿ“ซ How to reach me: majigsaw on Discord.

My Stats

hxgamejolt-api's People

Contributors

bushtrain460615 avatar majigsaw77 avatar

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hxgamejolt-api's Issues

when ever I try to put it into my game I get a error

Error: Could not find haxelib "gamejolt-integration", does it need to be installed?

after I changed it to the githubs name
Error: Could not find haxelib "Haxe-GameJolt-Integration", does it need to be installed?

also this isn't FNF incase you needed to know

performance issues when pinging for an acitve session

Whenever i try and ping for an active session I'm experiencing a little bit of performance drops.
Is this normal?

if(Options.getData("gjUsername") != ""){
				var pingTimer:FlxTimer = new FlxTimer();
				pingTimer.start(30, function(_:FlxTimer){	
				trace("pinging..");		
				GJClient.pingSessions(Options.getData("gjUsername"), Options.getData("gjUserToken"), 'active', function(json:Dynamic){
					trace("found session!");
					}, 
					function(message:String){
						trace("No session found for: " + Options.getData("gjUsername"));
						trace("Retrying!...");
						GJClient.openSessions(Options.getData("gjUsername"), Options.getData("gjUserToken"), function(json:Dynamic){
							trace("Made a new session");
						}, function(message:String) // on Failure
						{
							trace("could not open a new session");
						});
					});
				},0);
			}

here is the code im using for checking for a session

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