Comments (1)
If you use OpenFL, you can do...
import haxe.io.Bytes;
import haxe.Http;
import hxgamejolt.GameJolt;
import openfl.display.Bitmap;
import openfl.display.BitmapData;
GameJolt.connect('game id', 'private key');
GameJolt.authUser('user name', 'user token', function(json:Dynamic)
{
GameJolt.fetchUser('user name', [], function(response:Dynamic)
{
var http = new Http(response.users[0].avatar_url);
http.onBytes = function(bytes:Bytes)
{
addChild(new Bitmap(BitmapData.fromBytes(bytes)));
}
http.request();
});
});
from hxgamejolt-api.
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