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osmtrafficsim's Issues

Any chance for an update to the newer API?

Hey there,
Great work on this, it looks awesome. I was wondering if there was any possibility you might be updating this to the newer API? Some nice but also important changes have come, such as there is a hybrid renderer package, [inject] has been deprecated and replaced with a new better way of doing things, etc. I would definitely love to be able to look this over using the current API!

Thanks again for all the time and effort you put into this, it is greatly appreciated!
-MH

unity 2018.3.1 error

InvalidOperationException: The NativeArray has been deallocated, it is not allowed to access it
Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle.CheckWriteAndThrowNoEarlyOut (Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle handle) <0x39240290 + 0x00052> in :0
Unity.Collections.NativeArray1[T].CheckElementWriteAccess (System.Int32 index) (at D:/unity/Runtime/Export/NativeArray/NativeArray.cs:130) Unity.Collections.NativeArray1[T].set_Item (System.Int32 index, T value) (at D:/unity/Runtime/Export/NativeArray/NativeArray.cs:145)
OSMTrafficSim.InstanceRenderer.Batch (Unity.Entities.Entity ent) (at Assets/Code/Rendering/InstanceRenderer.cs:76)
OSMTrafficSim.InstanceRenderingSystem.Render () (at Assets/Code/Rendering/InstanceRenderingSystem.cs:101)

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