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structuredxmleditor's Introduction

StructuredXmlEditor

An editor for structured xml, providing a graphical interface.

This allows you to specify the format of the xml file using a definition file. This definition is then converted into a graphical editor that allows simple editing.

In Action

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License

This project is licensed under the Apache 2 License, meaning you can use it free of charge, without strings attached in commercial and non-commercial projects.

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structuredxmleditor's Issues

Files missing

These files are missing:

  • Graph.cs
  • GraphNode.cs
  • GraphNodeData.cs

How to create a recursive struct?

How can I create a Foo struct that contains a collection of Foos? I tried creating an empty struct under the collection with the same name as the main struct but got an error when saving. And it's not clear to me how Reference is supposed to work. The docs imply that the Keys field should be populated, but it's blank
when I create one and I'm not sure what it's expecting.

Before I spend more time experimenting or crack open the code, I thought I'd check to see if there's a correct way to do this, if it's supported at all. As a suggestion, it would great if the new item combo box for a collection child contained already created structs as options. Does that make sense?

Anyway, great tool. I'm currently using it on my new roguelike project. :^)

error : not working on windows 8.1

Hello,

I'm unable to make it work. I've got an error on the first launch.

An unhandled exception occurred! The app has attempted to recover and carry on, but you may experience some weirdness. Report error?.

I can't create a new project neither.

Spaces in paths for FileItem translate to %20

The conversion of space characters into web URI results for FileItems in a bad path as far as the image preview and XML output are concerned.

Wrapping the final assignment in Uri.UnescapeDataString does the trick thus far, assuming that Browse() is the only place really touching those paths.

VisibleIf expressions aren't parsed when enums change

My definitions file looks like this:
image

If I make a new json based on this and change the enum, it isn't visible (though an extra null appears in the row description):
image

If I then collapse and expand the entry, the required items are visible again:
image

Dynamic Node Name

I see in changelogs that the ability to use ChildAsName was removed, is there currently any way to have a node's name be dynamic? For example, say I have a collection of weapon nodes that all have the same data contained within their root nodes, but said root nodes should be the name of the given weapon. Like so:

weapons
->axe
->->data
->sword
->->data

Is there a way to do this?

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