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Hi, I'm Aleksey Bandurin

         

Middle Unity Programmer & Indie Game Developer

> My Telegram channel about AI and gamedev <

📑 My open-source Unity tools

  • Custom SO Icons - Simple editor addon that allows to show custom scriptable object icons in the Project view
  • Runtime Crash Handler - A small asset for Unity, that catch up all game exceptions and errors, stops game and show window with options
  • SAPC Pack - Serializable Actions, Providers and Conditions. Pack of useful serializable classes for using in game developmnet
  • Comfy Google Sheets - Comfy Google Sheets is a Unity package that facilitates easy pushing and pulling engine assets data to/from Google Sheets.
  • And a few other small but helpful packages

🧩 My released games

  • Delares - My favorite work - is a deep Action-RPG game that I've been doing for 2+ years. Crytivo acted as the publisher of the game.
  • Reptile Nemesis - Straightforward 2D platformer created on 72h gamejam
  • Sweet Courage - Also jam game with a brave candy which trying to save a world
  • Mine & Hook - Mobile game about miner that trying to escape from caves that are filled with magma
  • Random Point - My first mobile game, simple arcade with a point moves on the screen, that you need to catch

🥇 My main skills:

  • Unity / C# - 5 years of commertial and indie develop work experience (3/2), both in game development and creation editor tools. Worked more with 2D.
  • ECS - created some little games, and one quite a complex project - Delares game. Mainly use a framework Entitas-Redux
  • Odin Inspector - i have written quite a few tools using this Editor framework.

🔗 My secondary skills:

  • Node.js/React.js/Python - Had experience writing small commercial projects, also write not so big applications/bots for myself
  • AI integration - It's not just about connecting the ChatGPT API, but I was also involved in connecting local GPT models to commercial projects.
  • Docker - deployment, containers setup and other things that allow me to make a handy workflow for the dev team
  • Middle Linux user - spent quite a lot of time setting up servers and administering this system
  • Stable-Diffusion - advanced work with the image generation neural network for game development, including training custom models, LoRA, writing extensions for Automatic1111


Aleksey's Projects

comfy-google-sheets icon comfy-google-sheets

Comfy Google Sheets is a Unity package that facilitates easy pushing and pulling engine assets data to/from Google Sheets.

fastscriptreload icon fastscriptreload

Hot Reload implementation for Unity. Iterate on code insanely fast without breaking play session. Supports any editor. 1. Play 2. Make change 3. See results

lgf-asset-shortcut icon lgf-asset-shortcut

Now you can make shortcuts to other assets in Unity engine, in Resources folder for example

lgf-assets-reserializer icon lgf-assets-reserializer

Package, that adds option for reserialize assets in project. Very helpful after big project refactoring or Unity Engine version updates

lgf-copy-serialized-action icon lgf-copy-serialized-action

Small context menu action, that can Copy/Paste component values as serialized data (By path, for example, not by objects references)

lgf-editor-bridge icon lgf-editor-bridge

Little class that can be used for call Editor functions without adding Editor namespace

lgf-logger icon lgf-logger

Simple .Log extension methods for Unity engine, that log messages in console with colorful [Type] prefixes

lgf-toolbox icon lgf-toolbox

Adds abstract logic for toolboxes realization. Toolboxes can contains various useful tools for your game. Just implement ITool interface and add your new tool into Toolbox asset

lgf-with-extension icon lgf-with-extension

Package that provides .With and .When extension methods for comfort objects manipulations

lgf_unity-code-generators icon lgf_unity-code-generators

Package that contains some code generators for Unity Engine, like an Resources folder assets references generator, or Scenes & Layers lists

simpletools-sapc-pack icon simpletools-sapc-pack

SAPC - Serializable Actions, Providers and Conditions. Pack of useful serializable classes for using in game developmnet

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