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odin-continuous-group-attribute's Introduction

Hi, I'm Aleksey Bandurin

         

Middle Unity Programmer & Indie Game Developer

> My Telegram channel about AI and gamedev <

📑 My open-source Unity tools

  • Custom SO Icons - Simple editor addon that allows to show custom scriptable object icons in the Project view
  • Runtime Crash Handler - A small asset for Unity, that catch up all game exceptions and errors, stops game and show window with options
  • SAPC Pack - Serializable Actions, Providers and Conditions. Pack of useful serializable classes for using in game developmnet
  • Comfy Google Sheets - Comfy Google Sheets is a Unity package that facilitates easy pushing and pulling engine assets data to/from Google Sheets.
  • And a few other small but helpful packages

🧩 My released games

  • Delares - My favorite work - is a deep Action-RPG game that I've been doing for 2+ years. Crytivo acted as the publisher of the game.
  • Reptile Nemesis - Straightforward 2D platformer created on 72h gamejam
  • Sweet Courage - Also jam game with a brave candy which trying to save a world
  • Mine & Hook - Mobile game about miner that trying to escape from caves that are filled with magma
  • Random Point - My first mobile game, simple arcade with a point moves on the screen, that you need to catch

🥇 My main skills:

  • Unity / C# - 5 years of commertial and indie develop work experience (3/2), both in game development and creation editor tools. Worked more with 2D.
  • ECS - created some little games, and one quite a complex project - Delares game. Mainly use a framework Entitas-Redux
  • Odin Inspector - i have written quite a few tools using this Editor framework.

🔗 My secondary skills:

  • Node.js/React.js/Python - Had experience writing small commercial projects, also write not so big applications/bots for myself
  • AI integration - It's not just about connecting the ChatGPT API, but I was also involved in connecting local GPT models to commercial projects.
  • Docker - deployment, containers setup and other things that allow me to make a handy workflow for the dev team
  • Middle Linux user - spent quite a lot of time setting up servers and administering this system
  • Stable-Diffusion - advanced work with the image generation neural network for game development, including training custom models, LoRA, writing extensions for Automatic1111


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