Comments (1)
Okay, I resolved my thing. This library scans for layer named 'Collisions' specifically, and since dirt and ladders in LDTK 2d platformer sample project are on the same layer - colliders are combined on import.
I created new layer for ladders specifically in LDTK, also I modified this library inside my project to scan for 2 layers specifically - LADDERS and Collisions.
var layer_names = ["Collisions", "LADDERS"]
for ln in layer_names:
var collision_layer = LDtk.import_collisions(layerInstance, options, ln)
func import_collisions(tilemap_data, options, layer_name):
var shouldImportCollisions = options.Import_Collisions and tilemap_data.__identifier == layer_name
...
layer.name = layer_name + "Layer"
from godot-ldtk-import.
Related Issues (15)
- Requested file format unknown HOT 1
- Collisions not imported HOT 1
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- Collisions are not created correctly if we set a single tile at the right side of the level. HOT 6
- Entity Import Discussion HOT 1
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- 'Rectangle of tiles' doesn't import properly HOT 4
- Godot 4 HOT 1
- Not able to import tilemap images HOT 1
- Showing no tiles on collision layer. HOT 2
- Let's collaborate HOT 1
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from godot-ldtk-import.