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blabtonic avatar blabtonic commented on July 18, 2024

I am experiencing the same issue
#27
What I did on my end was edit the LDTK.gd

I edited on line 189 and changed

tilesetId = layer.autoTilesetDefUid

to

tilesetId = layer.TilesetDefUid

don't think this is a proper solution but I got the tilemap images to show up

from godot-ldtk-import.

notetell avatar notetell commented on July 18, 2024

So I encountered similar problem. I saved the project.ldtk file in LDTK editor, opened it in Godot 3.5.2 with godot-LDtk-import plugin, but scene only had collisions without graphics.

I ended up opening project.ldtk file, navigating to section that had the name of tile set (SunnyLand_by_Ansimuz-extended.png in my case) and changing option "relPath" to "relPath": "SunnyLand_by_Ansimuz-extended.png" (I put the .png in the same folder as the imported scene). With importing the new .ldtk and saving the scene as .tscn the tiles were displayed properly.

from godot-ldtk-import.

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